# No.264 (MG)

 No.264 Michael Grushko (Israel) Original Problems, Julia’s Fairies – 2013 (I): January – April →Previous ; →Next ;  →List 2013(I) Please send your original fairy problems to: julia@juliasfairies.com

No.264 by Michael Grushko – Interesting use of Locust’s power! (JV)

Definitions:

Take & Make: Having captured, a unit must immediately, as part of its move, play a non-capturing move in imitation of the captured unit from the capture-square. If no such move is available, the capture is illegal. Promotion by capture occurs only when a pawn arrives on the promotion rank as the result of a take&make move. Checks are as in normal chess: after the notional capture of the checked K, the checking unit does not move away from the K’s square.

Locust (L): moves on Q-lines but only by capturing an enemy unit, arriving on the square immediately beyond that unit, which must be vacant.

Couscous Circe: As Circe, but the captured piece reappears on the Circe rebirth square of the  capturing unit. Pawns reappearing on promotion squares are promoted instantly, at the choice of  their own side.

Circe: Captured units (not Ks) reappear on their game-array squares, of the same colour in the case of pieces, on the file of capture in the case of pawns, and on the promotion square of the file of capture in the case of fairy pieces. If the rebirth square is occupied the capture is normal.

 No.264 Michael Grushko Israel original-22.02.2013   hs#7,5                                          (2+4)Couscous CirceTake & MakeLocusts: d5, f5     Solutions: (click to show/hide)   1…Ke7-f8 2.Ke5-d4 Kf8-g7 3.Kd4xe3-e2 [+bPe1=bB] Be1-f2 4.Ke2-f3 Bf2-c5 + 5.Kf3-g3 Kg7-h6 6.Ld5xc5-e8 [+bBc8] Bc8-d7 7.Le8xd7-h1 [+bBd8] + Bd8-h4 + 8.Kg3xh4-f6 [+bBe1] + Be1-h4 #