Ivan Skoba (Czech Republic) &
Ján Golha (Slovakia)
Original Problems, Julia’s Fairies – 2013 (I): January – April
Please send your original fairy problems to: email@example.com
No.273 by Ivan Skoba & Ján Golha – А nice four men Pser! (JV)
Vertical Mirror Circe: same as Circe, except that the rebirth square is on the vertical mirror from the normal place.
Circe: Captured units (not Ks) reappear on their game-array squares, of the same colour in the case of pieces, on the file of capture in the case of pawns, and on the promotion square of the file of capture in the case of fairy pieces. If the rebirth square is occupied the capture is normal.
Pser: This is the original definition by its inventor, Dan Meinking: A parry series-mover differs from a standard series-mover prior to the last move as follows:
- the series-side may give check during the series;
- when checked, the idle-side must immediately parry the threat;
- a parry-move may be helpful or defensive, depending on the problem-type;
- after a check-and-parry, the series-side continues the series.
Every Pser problem combines two stipulations:
Part 1 – Pser, which indicates the special series play with participation of both sides according to the author’s definition;
Part 2 – the kind of problem, according to well known stipulations, which can show direct play (n#, n=, s#, s= r#, r=, etc), help play (h#, h=, h==, etc) or mixed play (hs#, hs=, hs= =, etc).
(For more explanations about Pser see IGM Petko A. Petkov article “The Wonderful (new genre) Parry Series“)
No.273 Ivan Skoba & Ján Golha
Czech Republic / Slovakia
pser-h#12 b) bKh7->a7 (2+2)
Vertical Mirror Circe
Solution: (click to show/hide)
a) 1.Ra1+ Kb3 2.Ra3+ Kc4 3.Rc3+ dxc3 [+bRa8] 4.Ra4+ Kd5 5.Rd4+ cxd4 [+bRa8] 6.Ra5+ Ke6 7.Re5+ dxe5 [+bRa8] 8.Ra6+ Kf7 9.Rf6+ exf6 [+bRa8] 10.Rg8 11.Rg7+ fxg7 [+bRa8] 12.Rh8 gxh8R [+bRa8] #
b) 1.Rxd2 [+wPe2]+ Kb3 2.Rd3+ exd3 [+bRh8] 3.Rb8+ Kc4 4.Rb4+ Kc5 5.Rc4+ dxc4 [+bRh8] 6.Rh5+ Kd6 7.Rd5+ cxd5 [+bRh8] 8.Rh6+ Kc7 9.Rc6+ dxc6 [+bRh8] 10.Rb8 11.Rb7+ cxb7 [+bRh8] 12.Ra8 bxa8R [+bRh8] #