Nicolas Dupont (France)
Warm welcome to Nicolas and to his first publication at Julia’s Fairies!
Original Problems, Julia’s Fairies – 2013 (I): January – April
Please send your original fairy problems to: firstname.lastname@example.org
No.299 by Nicolas Dupont – This problem introduces Proof Games at Julia’s Fairies! It doesn’t participate in the informal tourneys announced for now, but in case of more entries coming the separate tourney for them might be announced at the end of year 2013! Thanks to the author for a very detailed explanation to the problem below! (JV)
Take & Make: Having captured, a unit must immediately, as part of its move, play a non-capturing move in imitation of the captured unit from the capture-square. If no such move is available, the capture is illegal. Promotion by capture occurs only when a pawn arrives on the promotion rank as the result of a take&make move. Checks are as in normal chess: after the notional capture of the checked K, the checking unit does not move away from the K’s square.
No.299 Nicolas Dupont
Take & Make
Solutions with explanations: (click to show/hide)
First of all, I would like to thank Julia for having accepted to introduce fairy proof games in her excellent website! It is an honor for me to present the first composition under this genre here. The “condition” was, for the convenience of the reader, to show something attractive with a detailed solution. Indeed fairy proof games are somewhere between fairy and retro-analysis, hence “pure” fairy composers/solvers might feel troubling by such strange animals… So let’s go!
I assume that the reader knows the quite famous Take&Make condition, as well as Parry Series. Roughly speaking the challenge is to rich the diagram position from the initial game array after 14 white T&M moves, black playing only (with T&M moves too) to undo checks.
After a short inspection, we can see two mysterious events: how the black pawn d5 came to this square and how the column-a pawn was captured.
Concerning the first question, a move like d7-d5 seems impossible to parry a check, so what? In fact this pawn comes from a7 while original pawn d7 is captured! So the beginning of the strategy is Sxd7->d6+, Sb6, axSb6->d5
Concerning the second question, it is very difficult to capture the a-pawn because black must capture it and undo a check at the same time. So, even if it looks curious, we have to find a way where this white a-pawn has in fact never been captured!
The right candidate to be captured is the Queen, so the second part of the strategy becomes clear: Qa4+, Rxa4->b4, Pa2 promotes in Queen and go back to d1.
We can now construct the intended full solution:
1.Sg1-f3 2.Sf3-e5 3.Se5*d7-d6 + Ke8-d7 4.Sd6-c4 5.Sc4-b6 + a7*b6-d5 6.c2-c4 7.Qd1-a4 + Ra8*a4-b4 8.a2-a4 9.a4-a5 10.a5-a6 11.a6-a7 12.a7-a8=Q 13.Qa8-a4 + Kd7-d6 14.Qa4-d1
Note that it is not C+ (a bit too long for Popeye) this has been only checked until move 9 and from move 6 to the end, so readers can try to cook it!
This proof game shows two “impostor” pieces, the Pd5 and the Qd1. This later is called a Pronkin promotion. Retro composers like such stuffs as they are paradoxical and hence interesting to construct and, I hope, to solve… (Author).