# No.913 (AS)

 No.913 Anatoly Stepochkin (Russia) Original Problems, Julia’s Fairies – 2015 (II): July – December    →Previous ; →Next ; →List 2015(II) Please send your original fairy problems to: julia@juliasfairies.com

No.913 by Anatoly Stepochkin – Castling motives in Circe-problem. (JV)

No.913.1 by Anatoly Stepochkin – An improved version to No.913. (JV)

Definitions:

Circe: Captured units (not Ks) reappear on their game-array squares, of the same colour in the case of pieces, on the file of capture in the case of pawns, and on the promotion square of the file of capture in the case of fairy pieces. If the rebirth square is occupied the capture is normal.

Zebra(Z): (2,3) Leaper.

Grasshopper(G): Moves along Q-lines over another unit of either color to the square immediately beyond that unit. A capture may be made on arrival, but the hurdle is not affected.

 No.913 Anatoly StepochkinRussiaoriginal – 02.10.2015 Solutions: (click to show/hide) white ke1 re5 pb6d5d6e6f3 black kd3 ba8f8 gc3e7 zb7 pc4d7e3 h#2             2 solutions           (3+6)CirceZebra b7Grasshopper c3, e7 1.Zb7*e5[+wRa1] b6-b7 2.Ze5-c2 Ra1-d1 # 1.Ge7*e5[+wRa1] e6-e7 2.Ge5-e2 0-0-0 #{# (C+ by Popeye 4.73)} No.913.1 Anatoly StepochkinRussiaversion of No.913 – 06.10.2015 Solutions: (click to show/hide) white Ke1 pb6d5d6e6f3 re5 black kd3 ba8f8 Zb7 ge7 pc3c4d7e3f4 h#2             2 solutions           (7+10)CirceZebra b7Grasshopper e7 1.Zb7*e5[+wRa1] b6-b7 2.Ze5-c2 Ra1-d1 # 1.Ge7*e5[+wRa1] e6-e7 2.Ge5-e2 0-0-0 #{# (C+ by Popeye 4.73)}

### One Response to No.913 (AS)

1. Georgy Evseev says:

Two solutions are almost independent: the units used in one of them do nothing in another and vice versa.

Also, I do not like that castling is illegal in first solution due to Gc3.

I have the following version with slightly different motivations, active sacrifices anbd antidual play. Also a single kind of fairy piece is used.

Unfortunately, there is a lot of cookstoppers.

White : Ke1 Rd4h4 Pg4e3 Lie8
Black : Kf3 Sg5c1 Pe5f5h5g3h3b2 LIb8c7h7a2
Circe
Lions

1.LIg2 Rd3 (Rxh3?) 2.LIxd3(Rh1) Rf1‡
1.LIe2 Rxh3 (Rd3?) 2.LIxh3(Rh1) 0-0‡