# No.992 (MG)

 No.992  Michael Grushko (Israel) Original Problems, Julia’s Fairies – 2016 (I): January – June    →Previous ; →Next ; →List 2016(I) Please send your original fairy problems to: julia@juliasfairies.com

No.992 by Michael Grushko – March of the two Kings in Pser-hs problem. (JV)

Definitions:

Anti-Circe: Anti-Circe Calvet (the default type): After a capture the capturing piece (Ks included) must immediately be removed to its game array square (necessarily vacant, else the capture is illegal). Captures on the rebirth square are allowed. Game array squares are determined as in Circe.

Circe: Captured units (not Ks) reappear on their game-array squares, of the same colour in the case of pieces, on the file of capture in the case of pawns, and on the promotion square of the file of capture in the case of fairy pieces. If the rebirth square is occupied the capture is normal.

Pser: This is the original definition by its inventor, Dan Meinking: A parry series-mover differs from a standard series-mover prior to the last move as follows:

1. the series-side may give check during the series;
2. when checked, the idle-side must immediately parry the threat;
3. a parry-move may be helpful or defensive, depending on the problem-type (for example – in Pser-s# the parry-move is defensive);
4. after a check-and-parry, the series-side continues the series.

Every Pser problem combines two stipulations:

Part 1 – Pser, which indicates the special series play with participation of both sides according to the author’s definition;

Part 2 – the kind of problem, according to well known stipulations, which can show direct play (n#, n=, s#, s= r#, r=, etc), help play (h#, h=, h==, etc) or mixed play (hs#, hs=, hs= =, etc).

 No.992 Michael Grushko Israel original – 13.01.2016 Solution: (click to show/hide) white Pf2 Sa8 Ka6 black Kc8 Rf6 Pser-hs#12                                (3+2) Anti-Circe 1.Rf6-e6 2.Re6-e1 3.Kc8-b7 + Ka6-b5 4.Kb7-c6 + Kb5-c4 5.Kc6-d5 + Kc4-d3 { } 6.Kd5-e4 + Kd3-e2 7.Ke4-f3 + Ke2-f1 8.Kf3-g2 + Kf1-e2 9.Re1-a1 { } 10.Ra1*a8[+bRa8] 11.Ra8-e8 + Ke2-f1 + 12.Kg2-h1 Kf1-g1 + 13.Re8-e1 # { (C+ by Popeye 4.73)}