⇐ Fairy Chess Classification Project Glossary of Fairy Chess Elements: SEARCH form Main Group 1. Stipulations 2. Fairy Pieces 3. Fairy Conditions 4. Boards show all SubGroup 1 1.1. Goals 1.2. Play 1.3. Other retro and mathematical elements 2.1. Pawns 2.2. Leapers 2.3. Riders 2.4. Hoppers 2.5. Hybrid Pieces 2.6. Other pieces 2.7. Piece Attributes 3.1. Check and Mate 3.2. Rebirth after Capture Effects 3.3. Transformation and Promotion. 3.4. Transfer of Powers 3.5. Observation - Restrictions on moves 3.6. Move Length - Restrictions on moves 3.7. Other Concepts. 4.1. Simple Square-Lattice Boards 4.2. Modified Square-Lattice Boards 4.3. Other Boards show all SubGroup 2 1.1.1. Forward play goals involving mate or stalemate 1.1.2. Other Forward Play Goals 1.2.1. Opposition play 1.2.2. Help Play 1.2.3. Series Play 1.2.4. Retro Play 1.2.5. Hidden Play 1.3.1. [ ] 2.1.1. Pawns 2.2.1. Simple Leapers 2.2.2. Compound Leapers 2.3.1. Simple Riders 2.3.2. Compound Riders 2.3.3. Limited Riders 2.3.4. Zigzag Riders 2.3.5. Bouncing Riders 2.4.1. Leaperhoppers and Short Riderhoppers 2.4.2. Long Riderhoppers (Lion family) 2.4.3. Other non-angled Hoppers 2.4.4. Short Angled Hoppers 2.4.5. Long Angled Hoppers 2.4.6. Multi-hoppers 2.5.1. Hunter 2.5.2. Capturing Pieces 2.5.3. Chinese and associated Pieces 2.5.4. Argentinian Pieces 2.5.5. Hop-capturing Pieces (Locust family) 2.5.6. Marine Pieces 2.6.1. Miscellaneous Pieces 2.7.1. Simple Attributes 2.7.2. Change-producing Attributes 3.1.1. Nature 3.1.2. Restrictions 3.1.3. Effects 3.2.1. Rebirth on home square 3.2.2. Rebirth determined by capture square 3.2.3. Rebirth on other squares 3.2.4. Rebirth combined with Transformation 3.3.1. Captures 3.3.2. All moves 3.4.1. Captures 3.4.2. All moves 3.5.1. Observation - Restrictions on moves 3.6.1. Move Length - Restrictions on moves 3.7.1. Nature of Captures 3.7.2. Restrictions on Captures 3.7.3. Effects of Captures 3.7.4. Nature of all moves 3.7.5. Restrictions on all moves 3.7.6. Effects of all moves. 4.1.1. Simple Square-Lattice Boards 4.2.1. Modified Square-Lattice Boards 4.3.1. Other Boards show all Elements Grid Zero Annan Circe Ghost King K Losing Pawn P Rook R Lion LI Madrasi Moose M Queen Q Mate (#) Orphan O 1D Boards Rankrider Sentinels File Circe Kriegspiel Mars Circe Moose Lion Royal unit Kangaroo KA Take & Make Girlscout GT Win and Draw #Removal (#R) Archbishop AR Atlantosaurus Grasshopper G Series (Ser-) Helpmate (H#n) Rook Locust LR Circe Turncoats Super Andernach Direct Mate (#n) Point Reflection Half-neutral unit Proof Game (PG n) Vertical Cylinder Black must capture KoBul (KoBul Kings) Stereo-Schach Board Bishop-Rook Hunter BR Black Passes if Stuck Contra-Grasshopper CG Pao PA (Chinese Rook) Triton TR (Marine Rook) Platzwechsel Circe (PWC) AMU (Attacked Mating Unit) Faro FA (Argentinian Rook) Maximummer (Black Maximummer) E90 Alice Nanna Bob BO Breton Volage Friend F Wazir WE Andernach Filerider Dinosaurus Empress EM Erlking EK Extinction Boyscout BT Capture (x) Volage unit #Colour (#C) Contact Grid Neutral unit Rook Lion RL Diagram Circe Medieval Pawn Rook Moose RM Rookhopper RH Wazirrider WR Alsatian Circe File AntiCirce Selfmate (S#n) Bishop Locust LB White Maximummer Mars Mirror Circe Neutral Sentinels Rectangular Boards White must capture Contra-Bishophopper Helpselfmate (HS#n) Horizontal Cylinder Parry Series (pSer-) Reflecting Bishop RB Madrasi Rex Inclusive Rook-Bishop Hunter RR Vao VA (Chinese Bishop) a=>b Proof Game (a=>b n) 3D Space (Raumschach) Board OWU (One White Mating Unit) Unidentified Pieces (Rebus) Loco LO (Argentinian Bishop) Nereid ND (Marine Bishop, Nymph) Completely Unavoidable Mate (###) Anti Take & Make (Circe Take&Make) Circe Double Agents (Circe Turncoat Mirror) Joker All-in Mao MA Reflex Alibaba Fers FE Isardam Mammoth Serpent Bishop B Locust L Exclusive Variables Cardinal C Dolphin DO Monochrome Hypervolage Make & Take No captures Princess PR Back-to-back Kamikaze unit Sentinels m/n Stalemate (=) Anti-Andernach AntiMars Circe Bishop Lion BL Breton Adverse Vaulting Kings Bishop Moose BM Bishophopper BH Berolina Pawn BP Functionary unit Radial Leaper RK Vertical Moebius Contra-Rookhopper Diagram Anticirce Double Maximummer 4-Dimensional Board Circe Rex Inclusive Conversion Captures Leo LE (Chinese Queen) Siren SI (Marine Queen) Introductory Series Play Irregularly shaped Boards Shortest Proof Game (SPG) Senora SE (Argentinian Queen) Check (+) and Double Check (++) Antipodean Circe (Circe Antipodes) Reciprocal (Grazer) Helpmate (Reci-H#n) Reciprocal (Grazer) Selfmate (Reci-S#n) Bolero Dynamo Eiffel Moa MO Bichrome Eagle EA Einstein Amazon AM Checkless Dabbaba DA Magic unit Relegation Republican X-Ray unit Squirrel SQ Brontosaurus Face-to-face Fersrider FR Strict Circe All-in type 2 Complete Pawn Treehopper TH Infinity Plain Enemy Sentinels Grasshopper-2 G2 Reflexmate (R#n) Series Retractor Undefined Pieces No Black captures Transmuting Kings Equipollents Circe Horizontal Moebius Nightrider Lion NL Auto-stalemate (!=) Nightriderhopper NH Target Square (Zxy) Antipodean AntiCirce Nightrider Locust LN Hexagonal Plane Board One-sided Proof Game Ultra (Black) Maximummer Poseidon PO (Marine King) Querquisite QQ (Odysseus) (1,1)-Zigzag Nightrider S1 Nao NA (Chinese Nightrider) Kangaroo Lion KL (Rabbit RT) Saltador SA (Argentinian Knight) Reciprocal HelpSelfmate (Reci-HS#n) Gnu GN Leffie Phantom Ship SH Dummy DU Knight S Changeants Invisibles Maorider AO Mated Units Black Checks Hippopotamus Last Move(s) Nightrider N Rose Lion RN Anti-Einstein CapZug (xzNN) Rex Multiplex Rook Eagle RE Cheek-to-cheek Inverse Bolero Rose Locust LS Symmetry Circe Volcanic Circe Black Edgemover Reflecting King Reverse Pawn PP Grasshopper-3 G3 Transparent unit No White captures (Black) Minimummer Camelriderhopper CH Torus (Anchor Ring) Series Mate (Ser-#n) Double Grasshopper DG Double stalemate (==) Greater Treehopper GE Rao RA (Chinese Rose) Equipollents AntiCirce Squid MS (Marine Knight) Actuated Revolving Centre (0,2)-Zigzag Nightrider S2 Help Retractor (H# -n & 1) Magic Wandering unit (MWU) Semi-Reflexmate (Semi-R#n) Echo Immune Mantis Rose RO Alfil AL Okapi OK Anda unit Dummy King Moarider OA Rosehopper RP Royal Dynasty Stalematemate Help Free Play Bishop Eagle BE Chinese Pawn CP Illegal Cluster Reversible Pawn White Edgemover AntiCirce Calvet Black Must Check Total Invisibles White Minimummer Gryphon (Griffin) Oscillating Kings Partial Paralysis Reversal Einstein Uncapturable unit Symmetry AntiCirce Double Rookhopper DK Prawn MP (Marine Pawn) Actuated Revolving Board Series Helpmate (Ser-H#n) (3,3)-Zigzag Nightrider S3 Chopper (Andernach Grasshopper) Supertransmuting King (Pressburger King) Reciprocal SemiReflexmate (Reci-Semi-R#n) Parrain Circe (Circe LastMove Equipollents) Vertical Cylinder + Horizontal Moebius (Klein’s Bottle) Plus Geneva Haaner Impala Jaguar Camel CA Imitator Symmetry Chameleon Dragon DR Edgemover Add Pieces Sparrow SW Provocation Superpawn SP Camelrider CR Kinghopper KH Legal Cluster Chameleon unit Orix OR (Oryx) Swapping Kings Doublemate (##) Proca Retractor AntiCirce Cheylan Double Minimummer Non-capturing unit Protean (Frankfurt) Circe Power Transfer Black Ultraschachzwang Double Bishophopper DB Horizontal Symmetry Circe Series Selfmate (Ser-S#n) (0,4)-Zigzag Nightrider S4 MAFF (Mate with A Free Field) Scylla SK (Skylla, Marine Mao) Vertical Moebius + Horizontal Cylinder ContraParrain Circe (Circe LastMove Equipollents Mirror) Tibet Masand Glasgow Zebra Z Bison BI Haanover Messigny Waran WA Cage Circe Edgehog EH Prism 90° Royal Squares Siamese Units Zebrarider ZR Circe Assassin Hoeg Retractor Grasshopper Bul Knighthopper KP Quintessence QN Rook Sparrow RW Chameleon Hopper (Black) Equimover Transmission Menace Berolina Superpawn BS Black Follow my Leader White Ultraschachzwang Charybdis CY (Marine Moa) Functionary (Beamtenschach) Series Reflexmate (Ser-R#n) Horizontal Symmetry AntiCirce CAST (Capture after Sole Threat) Monomate, Supermate and Groupmate. Vertical Moebius + Horizontal Moebius Nonstop Equihopper NE (French Equihopper) Zebu ZE Castling Wormholes Giraffe GI Pawnhopper Prism 45° Single Box Elephant ET Super Circe Double Tibet Protean unit Shrinking Men Klan Retractor Diametral Circe Bishop Sparrow BW Black Functionary SpiralSpringer SS Masand generalised SAT (Salai’s Mat) White Follow my Leader Vertical Symmetry Circe Series Helpselfmate (Ser-HS#n) Provisional mate and Final mate. Equihopper EQ (English Equihopper) CAST (Capture after Sole Threat) Inverse Anda SneK Rokagogo Scarabeus Anti-Kings Antelope AN Gnurider GR Growing Men Prism 135° Memory Circe Multicaptures Paralysing unit Super AntiCirce Follow my Leader Pacific Retractor White Functionary AntiCirce Assassin French Equistopper QF Variable (Wandelschach) Diagonal SpiralSpringer DS 5-Leaper BU (Root-25-leaper, Bucephale) Double Series Helpmate (Double-Ser-H#n) Ibis Norsk Chinese Manager Pyramid Blockade SneK Circle Vogtländer Anda Inverse Cuckoo Circe Alibaba Rider Marguerite MG Frischauf Circe Root-50-Leaper RF English Equistopper QE Forced (Obligatory) Square Hurdle colour-changing unit (Andernach hopper) Soucie Corsair Pandemic Bicolores Bul Piece Equileaper Hamster HA Argentinian SneK Adverse Black Manager Madcap Zigzag Couscous Circe Ultra (Consequent) Forced (Obligatory) Square Marine Unicorn Flamingo Back-home Leafhopper Brunner Chess Magic Squares White Manager Couscous AntiCirce Balloon Alphabetic Half-check Circe Clone Superguards Cavalier Majeur Greater Leafhopper GF Patrol AntiCirce Clone Single Combat (Duellist) Ultrapatrol Koeko (Köko) Mirror Circe (Circe Malefique) Lortap Mirror AntiCirce Anti-Koeko (Anti-Köko) Devresbo New Koeko (New Köko) Central Anti-New Koeko (Anti-New Köko) Woozles Disparate Fuddled Men Mono-Woozles Active Bi-Woozles Heffalumps No Promotion Alsatian Mono-Heffalumps Holes Bi-Heffalumps show all