Julia's Fairies

No.1736 (NSR)

No.1736
Shankar Ram
(India)

Original Fairy problems
JF-R2023-24:
01.01.2023 - 31.12.2024

☝ Definitions

No. 1736 Shankar Ram
India
original - 18.02.2023

White Kf1 Rh3 Black Kh1 Bh2 Ph7
DPG 3.5                       2+3
Defensive Proof Game in 3.5 moves
Type A->B, where position A=diagram, position B =A with Ph7 on h4

Solution: (click to show/hide)

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shankar ram
shankar ram
February 25, 2025 14:58

Improved version 1736.1 25.02.2025
a) DPG 3.5 (Defensive Proof Game A->B)
b) Self PG 3.0 (Self Proof Game A->B: White forces Black to reach the stipulated position)
c) move WRh3-h5 PG 2.0 (Normal [help] PG A->B)
a) 1.Rh5! h6 2.Rh3 h5 3.Kf2 h4 4.Kf1
b) 1.Rh5! h6 2.Rh4 h5 3.Rh3 h4
c) 1.Rh4 h5 2.Rh4 h3

Geoff Foster
Geoff Foster
February 27, 2025 00:21

So is the number of moves the only difference between a defensive proof game and a self proof game? If a defensive proof game has a whole number of moves then is a self proof game just another name for the same thing?

shankar ram
shankar ram
February 27, 2025 16:16
Reply to  Geoff Foster

There might be situations where there is more than a half-move gap between a DPG and a Self PG, even if leading to the same final position, though, of course, a DPG will always have an odd number of plies (half-moves) and a Self PG will always have an even number of plies. Have to compose a “proof of concept” problem to prove that!

shankar ram
shankar ram
February 27, 2025 16:48
Reply to  shankar ram

Here’s one:
Also, in line with direct mates and selfmates, a DPG always ends with a White move, and a Self PG always ends with a Black move.

dpg-selfpg.png
Last edited 1 month ago by shankar ram
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