Definitions: (click to show/hide)
Andernach Chess: A piece (excluding King) changes its color after any capturing move. Rooks on a1, h1, a8 and h8 can be used for castling, provided the usual other rules for that move are satisfied.
Anti-Andernach: A piece (excluding King) changes its color after any non-capturing move. After capture, the piece retains its color. Rooks on a1, h1, a8 and h8 can be used for castling, provided the usual other rules for that move are satisfied. After castling, Rooks do not change color, If White makes a non-capturing move with neutral or halfneutral piece, that piece becomes black and vice versa.
Combination of Andernach & Anti-Andernach is also called Super-Andernach: A piece including pawns but excluding King changes colour when it moves.
Isardam: Any move, including capture of the King, is Isardam illegal if a Madrasi-type paralysis would result from it. (Madrasi: Units, other than Kings, are paralysed when they attack each other. Paralysed units cannot move, capture or give check, their only power being that of causing paralysis.)
No.1029 Peter Harris South Africa original – 28.03.2016
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Solutions: (click to show/hide)
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white rb1c1 bc6d5
black kh1 qa6
h#3.5 b) Qa6→f3 (4+2) Super-Andernach Isardam
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a)
1...Bc6-b5=b + {} 2.Kh1-g1 Bd5-g2=b {} 3.Qa6-a2=w {} Rc1-c4=b + {
} 4.Bg2-f1=w {} Bf1*c4=b #
b) bQa6-->f3
1...Bd5-b3=b {} 2.Bb3-d1=w {} Rb1-b3=b {} 3.Kh1-g1 Bc6-a4=b {
} 4.Qf3-e2=w {}Bd1*b3=b # {
(C+ by Popeye 4.73)}
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