Circe Equipollents: After a piece is captured, it is immediately replaced on the square which is the same distance and direction from the square of its capture, as was that square from the square upon which its captor commenced its move. (If Qf7 captures a Pawn on e7, it is reborn on d7, because d7 is a same distance and direction from e7 as e7 is from f7. Similarly, if Qg7 captures a piece on ‘e7’ its rebirth square is ‘c7’). If the rebirth square is occupied the captured piece disappears. Castling with replaced Rook is permitted. Pawns may be reborn on the 1st and 8th ranks. Pawns reborn on the 8th rank are promoted as part of rebirth and the promotion is chosen by the player who makes the capture, i.e., if White captures a black Pawn, and the black Pawn is reborn on the 8th rank, White (not Black) decides what Black’s Pawn will be promoted to. Pawns reborn on the 1st or 8th rank can make only one-square move (for example black Pc8 can play only on c7 or it can capture an enemy units on ‘b7’ or ‘d7’). During the en passant capture, the Pawn is replaced on the rank opposite of the captor. For example, if Black moves c7-c5, White Pawn on ‘b5’ captures en passant, moves to ‘c6’, while the black Pawn is reborn on ‘d6’.
Gnu(GN): Knight+Camel. Can move like a (1,2) Leaper and like (1,3) Leaper.
No.1228Gani Ganapathi & K.Seetharaman India original – 23.06.2017
Oh, yes, true… 5.rGNe2*d5[+wPc8=Q] turns Q into a black piece. Have changed the record to 5.rGNe2*d5[+wQc8] to have the wQ, but now the move looks not that clear.
As Shankar pointed out to me, the stipulation can also be W1->sh#7 setplay. No twin will be necessary with the solution of the diagram being setplay. I was not sure if this is better.
Nice corner echoes!
The WP seems to be promoting to a BQ in both solutions. Py2web input issue?
Oh, yes, true… 5.rGNe2*d5[+wPc8=Q] turns Q into a black piece. Have changed the record to 5.rGNe2*d5[+wQc8] to have the wQ, but now the move looks not that clear.
As Shankar pointed out to me, the stipulation can also be W1->sh#7 setplay. No twin will be necessary with the solution of the diagram being setplay. I was not sure if this is better.
With the pawn on c2, it would be a 2-solution 1->ser-h#7.