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Original Retro & PG problems |
Definitions: (click to show/hide)
The -17 & =1 stipulation means: retract 17 moves and than stalemate in 1 move.
Defensive Retractor: In Defensive Retractors, White and Black retract (take back) a given number of moves (-n moves), in order to reach a position in which a forward stipulation (e.g. #1, s#1) is met. Given a choice, Black will retract those moves that avoid or delay White’s goal. Unless otherwise stated, Black may defend by mating White through a forward move, if such an opportunity exists after one of Black’s retractions.
The different kinds of Defensive Retractors only differ in the way uncaptures are handled, of course only legal uncaptures are allowed. In Proca Retractors the retracting side decides, if and what man was uncaptured.
Circe Assassin: Like Circe, but when the rebirth square is occupied, the occupant is «assassina
Circe: Captured units (not Ks) reappear on their game-array squares, of the same colour in the case of pieces, on the file of capture in the case of pawns, and on the promotion square of the file of capture in the case of fairy pieces. If the rebirth square is occupied the capture is normal.
No.1309 Paul Rãican |
Solution: (click to show/hide) |
white Kf1 Bf3 Sg8 Sf6 pg6
black Kd4 Ra8 pg3
-17 & =1 Proca Retractor (5+3) |
no animation for Defensive Retractors (JV) 1.Ph7xRg8=S(Ra8, -wBa8)! Rg7-g8+ 2.Bb7-a8 Rg8-g7+ 3.Bc8-b7 Rg7-g8+ 4.Bd7-c8 Rg8-g7+ 5.Be8-d7 Rg7-g8+ 6.Bf7-e8 Rg8-g7+ 7.Bc4-f7 Ke5-d4+ 8.Bd5-c4 Kf5-e5+ (1st time this position) 9.Kg1-f1 Kf4-f5+ 10.Kf1-g1 Kf5-f4+ (2nd time) 11.Kg1-f1 Kf4-f5+ 12.Kf1-g1 Kg5-f4+! (avoids the draw by repetition) 13.Bg4-f3 Kh6-g5+ 14.Bh5-g4 Kg7-h6+ 15.Bf7-d5 Kh8-g7+ 16.Be8-f7 Rg7-g8+ 17.Se4-f6 & 1.Sxg3(Pg7, -bRg7) = First Assassin Proca Retractor ever composed with stalemate in the forward play! The only way to annihilate the bR is either by pinning it or by passive annihilation under bP. As the annihilation must occur in the forward play, white must first lure bK in the corner. This objective can be achieved through a sequence of consecutive preparatory maneuvers:
Now the final blow is possible with two simple Knight jumps, capturing in the forward play the bPg3 and putting it back on g7! (Author) |