Circe: Captured units (not Ks) reappear on their game-array squares, of the same colour in the case of pieces, on the file of capture in the case of pawns, and on the promotion square of the file of capture in the case of fairy pieces. If the rebirth square is occupied the capture is normal.
Anti-Circe: After a capture the capturing piece (Ks included) must immediately be removed to its game array square (necessarily vacant, else the capture is illegal). Captures on the rebirth square are allowed. Game array squares are determined as in Circe.
No.1325Daniel Papack Germany after no.1313 – 16.09.2018
In the 1st solution, took me some time to find why it is a mate, with the BW & BP able to capture the WP. But after they capture, the move to d8, or b7 and the WP is back on b2!
As to the composition itself – very nice!
Paul Rãican
September 18, 2018 12:51
In first solution, must write (3.Bxc5 [P->c2] illegal)not B->c2. Good anti-dual motifs.
Jacques Rotenberg
October 5, 2018 02:26
very nice idea and quite complex, but the useless Sh6 in the 1st solution remains a serious defect
In the 1st solution, took me some time to find why it is a mate, with the BW & BP able to capture the WP. But after they capture, the move to d8, or b7 and the WP is back on b2!
As to the composition itself – very nice!
In first solution, must write (3.Bxc5 [P->c2] illegal)not B->c2. Good anti-dual motifs.
very nice idea and quite complex, but the useless Sh6 in the 1st solution remains a serious defect
though it is thematic
after all, it is not so big a defect … and perhaps, not a defect at all !
in any case, a very interesting problem.