Definitions: (click to show/hide)
Anti-Andernach: A piece (excluding King) changes its color after any non-capturing move. After capture, the piece retains its color. Rooks on a1, h1, a8 and h8 can be used for castling, provided the usual other rules for that move are satisfied. After castling, Rooks do not change color, If White makes a non-capturing move with neutral or halfneutral piece, that piece becomes black and vice versa.
Maximummer: Black must play the geometrically longest move or may choose from among longest moves of equal length, distances being measured from the center of each square. Diagonal and oblique distances are measured from the orthogonal coordinates by using Pythagora’s theorem (take the square root of the sum of the squares of the orthogonal distances). All other orthodox chess rules apply.
White Maximummer: Only White must play the geometrically longest moves, Black plays orthodoxal.
Chameleon Chess: All pieces on the board which are displayed as orthodox Q, R, B, S, are Chameleons. A Pawn can promote only in Chameleon-pieces.
Lortap: A piece can’t capture if it is controlled.
No.1027 Peter Harris South Africa original – 26.03.2016
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Solutions: (click to show/hide)
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white kd1 qf3 rg5
black kd2 qf2
hs#2 b) wSg5 (3+2) Chameleon Chess Anti-Andernach Lortap
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a)
1.Rg5-g1=Q=b {} Kd2-c2 2.Kd1-c1 + Qf2-e2=S=w #
b) +wSg5
1.Sg5-e6=B=b {} Be6-h3=R=w 2.Qf3-g2=S=b + Qf2-e3=S=w # {
(C+ by Popeye 4.73)}
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No.1028 Peter Harris South Africa original – 26.03.2016
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Solutions: (click to show/hide)
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white kh8 qh1 rg1h2
black kg2 rd1
h#3 2 solutions (4+2) White Maximummer Anti-Andernach Lortap
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1.Rd1-d4=w {} Rg1-a1=b {} 2.Ra1-a8=w {} Qh1-a1=b + {} 3.Kg2-f1 Ra8*a1 #
1.Kg2*g1 Qh1-b7=b {} 2.Qb7-d7=w {} Rh2-a2=b {} 3.Ra2-b2=w {} Qd7*d1 # {
(C+ by Popeye 4.73)}
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Peter back in form. He has worked magic with five-men armies!