Definition: (click to show/hide)
Take&Make: Having captured, a unit must immediately, as part of its move, play a non-capturing move in imitation of the captured unit from the capture-square. If no such move is available, the capture is illegal. Promotion by capture occurs only when a pawn arrives on the promotion rank as the result of a take&make move. Checks are as in normal chess: after the notional capture of the checked K, the checking unit does not move away from the King’s square.
No.1113 Ladislav Packa Slovakia original – 16.08.2016
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Solutions: (click to show/hide)
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white Kg1 Bc3 Pb3e2
black Kf4 Qd3 Rf3 Pa2b2b4d2d6e6g3
h#2.5* (4+10) Take & Make
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1...Bc3*b2-b1 2.Kf4-e5 e2*d3-e4 3.Rf3-f4 Bb1*a2-a1 # {
Set-play: } 1... ... 2.Qd3-e4 e2*f3-e3 + 3.Kf4-f3 Bc3*d2-d1 # {
(C+ by Popeye 4.75)}
{
}
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The content could be enriched as follows: -bPa2 -bPg3 +bSc2 wPb3->h2, h#2.5* 3 solutions
Thank you for drawing attention to options that are hiding in the position. But I rather prefer the unity of content even at the cost of reducing the quantity of variants that are contained in it.