Definitions: (click to show/hide)
Circe: Captured units (not Ks) reappear on their game-array squares, of the same colour in the case of pieces, on the file of capture in the case of pawns, and on the promotion square of the file of capture in the case of fairy pieces. If the rebirth square is occupied the capture is normal.
Take&Make: Having captured, a unit must immediately, as part of its move, play a non-capturing move in imitation of the captured unit from the capture-square. If no such move is available, the capture is illegal. Promotion by capture occurs only when a pawn arrives on the promotion rank as the result of a take&make move. Checks are as in normal chess: after the notional capture of the checked K, the checking unit does not move away from the King’s square.
Madrasi: Units, other than Kings, are paralysed when they attack each other. Paralysed units cannot move, capture or give check, their only power being that of causing paralysis.
No.1128 Themis Argirakopoulos Greece original – 20.09.2016
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Solutions: (click to show/hide)
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White Kg4 Bg5 Bf1 Ph5 Ph4
Black Kc8 Rh6 Bb8 Ba6 Sd5 Sd1 Ph7 Pf7 Pc7 Pb7 Pe5 Pd4 Pf3 Pg6
h#2 (5+14) b) Circe c) Take&Make Chess d) Madrasi
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a)
1.f7-f5 + Kg4*f3 2.f5-f4 Bf1-h3 #
b)
1.d4-d3 Bf1*d3[+bPd7] 2.b7-b6 Bd3*a6 #
c)
1.Ba6-d3 Bg5-f6 2.g6-g5 Bf1*d3-f5 #
d)
1.b7-b5 Bf1-d3 2.Ba6-b7 Bd3-f5 # {
(C+ by Popeye 4.75)}
Model mates. Change of condition. (Author)
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Well done Themis !
Good to see you active in chess again !
Best
Sebastien