Definitions: (click to show/hide)
Scarabeus (the definition sent by author): Moves like a Grasshopper, but makes a jump of Knight (~27°) (in one sense or another) crossing the hurdle (like the antennas of the Scarabeus!). Implemented in WinChloe only.
Grasshopper(G): Moves along Q-lines over another unit of either color to the square immediately beyond that unit. A capture may be made on arrival, but the hurdle is not affected.
PWC: When a capture is made, the captured unit (except a King) is replaced on the square the capturing unit just leaves. A Pawn is immovable on its 1st rank.
No.1173 Sébastien Luce
France
original – 24.12.2016
|
Solution: (click to show/hide)
|
>
White GSe3
Black Kf1 Rf4 Bd2h2 Sf5g3 Pe2f2g2
ser-#19 (1+9)
PWC
Scarabeus e3
|
1.GSe3-b1 {(black Bd2 is the hurdle)} 2.GSb1*h2[+bBb1] {(black King is the hurdle)} {
} 3.GSh2-e3 {(black Pg2 is the hurdle)} 4.GSe3*b1[+bBe3] 5.GSb1-h2 6.GSh2*f5[+bSh2] {
} 7.GSf5*g2[+bPf5] 8.GSg2-d1 9.GSd1*g3[+bSd1] 10.GSg3-c4 11.GSc4-g1 12.GSg1*d2[+bBg1] {
} 13.GSd2*f5[+bPd2] 14.GSf5-g2 15.GSg2*d1[+bSg2] 16.GSd1*h2[+bSd1] 17.GSh2-e1 {
} 18.GSe1*f4[+bRe1] 19.GSf4-c2 # {
(C+ by WinChloe 3.35)}
Long Rundlauf of the Scarabeus, a very rare piece only implemented in Winchloe.
The goal of the problem is to create autoblocus in e1, d1 & g1. Note that the pieces in d2, f5, f4, g3, h2 at the begining cannot be changed by Pawns. (Author)
|