Circe: Captured units (not Ks) reappear on their game-array squares, of the same colour in the case of pieces, on the file of capture in the case of pawns, and on the promotion square of the file of capture in the case of fairy pieces. If the rebirth square is occupied the capture is normal.
Neutral piece: Belongs to whichever side chooses to use it. It can therefore be moved or captured by White or Black, and in Circe it is reborn according to capture. A King may not be moved onto a square controlled by a neutral piece, because of self-check.
Nightrider(N): (1,2) Rider. Operates along straight lines with squares lying a Knight’s move away from each other.
Zebra(Z): (2,3) Leaper.
No.1193Franz Pachl Germany original – 09.03.2017 Dedicated to Julia Vysotska