Take & Make: Having captured, a unit must immediately, as part of its move, play a non-capturing move in imitation of the captured unit from the capture-square. If no such move is available, the capture is illegal. Promotion by capture occurs only when a pawn arrives on the promotion rank as the result of a take&make move. Checks are as in normal chess: after the notional capture of the checked K, the checking unit does not move away from the King’s square.
No.1308Theodoros Giakatis & Kostas Prentos Greece / USA original – 07.07.2018
white Kh3 Bh4 Re6
black Qe1 Kf1 Rg1h5 Bh2d7 Pc2d2e2 Sg2
h#2 b) Pe2→f2 (3+10)
Take&Make
a)
1.Bd7-c6 Bh4*e1-h4 2.Rh5*h4-e1 Re6*c6-f3 #
b) bPe2-->f2
1.Rh5-g5 Re6*e1-e6 2.Bd7*e6-e1 Bh4*g5-b5 # {
(C+ by Popeye 4.79)}
The black Queen is replaced on e1 by a weaker defender: A pinned white piece captures
the Queen and returns to restore the pin. The black pinner captures this white piece and
moves to the vacated e1 square, as the «Make» part of the move.
Harmonious ODT solutions with Zhilahi and reciprocal captures.
An improved version, without fairy pieces, of No.44 from SuperProblem TT-206. See the
last diagram of the award. (Authors)