Point Reflection: When two pieces of any colour stand on squares that are symmetric with respect to the central point of the chessboard (eg. a1-h8, b3-g6), they exchange their powers of movement. A Pawn (or a Pawn-reflected piece) on the first rank cannot move by itself. Only non-reflected K and R can castle, and only non-reflected Pawns can capture en passant.
Circe: Captured units (not Ks) reappear on their game-array squares, of the same colour in the case of pieces, on the file of capture in the case of pawns, and on the promotion square of the file of capture in the case of fairy pieces. If the rebirth square is occupied the capture is normal.
No.1486Claude Beaubestre France original – 29.02.2020
The black Q prevents 4.e7-d7! and 4.f7-e7!, after which the wK would move as a P. PointReflection is only used on the mating moves, but still very nice.
The black Q prevents 4.e7-d7! and 4.f7-e7!, after which the wK would move as a P. PointReflection is only used on the mating moves, but still very nice.