No.1631
Franz Pachl
(Germany)
Original Fairy problems
JF-2021-II:
01.07.2021 - 31.12.2021
+/- Russian translation
pieces | 'Half-neutral piece','Nightrider(N)','Grasshopper(G)', 'Camel(CA)' | фигуры |
Camel(CA): | (1,3) Leaper | Верблюд. Прыгун (1,3) |
Grasshopper(G): | Moves along Q-lines over another unit of either color to the square immediately beyond that unit. A capture may be made on arrival, but the hurdle is not affected. | Ходит по линиям ферзя, только перешагивая через другую фигуру любого цвета, на поле, следующее сразу за этой фигурой. Взятие может быть только на поле прибытия, фигура-препятствие остается незатронутой. |
Half-neutral piece: | It can exist in black, white or neutral state. A piece in the neutral state may be moved by Black or White, after which it changes into black or white state respectively. A piece in the black state may be moved only by Black, after which it changes into its neutral state, and similarly for White. By the notation: “h” = half-neutral piece, states are marked with “w”(white), “b”(black) and “n”(neutral). Castling is possible with orthodox (or Circe- reborn) Rooks and half-neutral King (in white phase by white castling and in black phase by black castling). After such castling move, the Kings becomes half-neutral, and could be checked or even mated. This is a special rule for the half-neutrals. | [ENG] It can exist in black, white or neutral state. A piece in the neutral state may be moved by Black or White, after which it changes into black or white state respectively. A piece in the black state may be moved only by Black, after which it changes into its neutral state, and similarly for White. By the notation: “h” = half-neutral piece, states are marked with “w”(white), “b”(black) and “n”(neutral). Castling is possible with orthodox (or Circe- reborn) Rooks and half-neutral King (in white phase by white castling and in black phase by black castling). After such castling move, the Kings becomes half-neutral, and could be checked or even mated. This is a special rule for the half-neutrals. |
Nightrider(N): | (1,2) Rider. Operates along straight lines with squares lying a Knight's move away from each other. | Всадник. Линейная фигура (1,2). Играет по прямым линиям с полями, находящимися на расстоянии хода коня друг от друга. |
conditions | 'Take & Make' | условия |
Take & Make: | Having captured, a unit must immediately, as part of its move, play a non-capturing move in imitation of the captured unit from the capture-square. If no such move is available, the capture is illegal. Promotion by capture occurs only when a pawn arrives on the promotion rank as the result of a take&make move. Checks are as in normal chess: after the notional capture of the checked K, the checking unit does not move away from the King's square. | Взяв другую, фигура должно немедленно, как часть хода, сделать ход без взятия, имитируя движение взятой фигуры с поля взятия. Если такой ход невозможен — взятие нелегально. Превращение при взятии происходит тольео в случае, если пешка попадает на линию превращения в результате take&make хода. Шах — как в нормальной игре: после условного взятия находящегося под шахом короля, берущая фигура не уходит с поля короля. |
No. 1631 Franz Pachl
Germany
original - 13.07.2021
neutral HalfNeutral cag7 gh8
neutral Halfneutral Ne6
white Halfneutral Rg4
white Kh2
black Ph3h5f5d2c2b2a3 Kd5 Be4 Rd1 Sb1b8
h#2.5 3 solutions 2+12+3
Take & Make
neutral HalfNeutral Camel g7, Grasshopper h8, Nightrider e6
white Halfneutral Rook g4
Take & Make
neutral HalfNeutral Camel g7, Grasshopper h8, Nightrider e6
white Halfneutral Rook g4
Solution: (click to show/hide)
1...hRg4-f4=nhR 2.hNe6-a8=bhN hGh8*a8-c4=whG {
} 3.Kd5*c4-c1 hCAg7*f4-f2=whCA #
1...hRg4-g5=nhR 2.hGh8-h4=bhG + hCAg7*h4-d4=whCA {
} 3.Kd5*d4-c1 hNe6*g5-g3=whN #
1...hRg4-h4=nh R 2.hCAg7-d8=bhCA hNe6*d8-e5=whN {
} 3.Kd5*e5-c1 hGh8*h4-f4=whG #
(C+ by Popeye 4.85)
Nice idea. Amazing animation!
An extraordinary idea by Franz. Congratulations! 🎖