Original Fairy problems
01.01.2022 - 30.06.2022
|'Take & Make', 'Circe Equipollents'
|After a piece is captured, it is immediately replaced on the square which is the same distance and direction from the square of its capture, as was that square from the square upon which its captor commenced its move. (If Qf7 captures a Pawn on e7, it is reborn on d7, because d7 is a same distance and direction from e7 as e7 is from f7. Similarly, if Qg7 captures a piece on ‘e7’ its rebirth square is ‘c7’). If the rebirth square is occupied the captured piece disappears. Castling with replaced Rook is permitted. Pawns may be reborn on the 1st and 8th ranks. Pawns reborn on the 8th rank are promoted as part of rebirth and the promotion is chosen by the player who makes the capture, i.e., if White captures a black Pawn, and the black Pawn is reborn on the 8th rank, White (not Black) decides what Black’s Pawn will be promoted to. Pawns reborn on the 1st or 8th rank can make only one-square move (for example black Pc8 can play only on c7 or it can capture an enemy units on ‘b7’ or ‘d7’). During the en passant capture, the Pawn is replaced on the rank opposite of the captor. For example, if Black moves c7-c5, White Pawn on ‘b5’ captures en passant, moves to ‘c6’, while the black Pawn is reborn on ‘d6’.
|Take & Make:
|Having captured, a unit must immediately, as part of its move, play a non-capturing move in imitation of the captured unit from the capture-square. If no such move is available, the capture is illegal. Promotion by capture occurs only when a pawn arrives on the promotion rank as the result of a take&make move. Checks are as in normal chess: after the notional capture of the checked K, the checking unit does not move away from the King's square.
|Взяв другую, фигура должно немедленно, как часть хода, сделать ход без взятия, имитируя движение взятой фигуры с поля взятия. Если такой ход невозможен — взятие нелегально. Превращение при взятии происходит тольео в случае, если пешка попадает на линию превращения в результате take&make хода. Шах — как в нормальной игре: после условного взятия находящегося под шахом короля, берущая фигура не уходит с поля короля.
No. 1687 Chris Feather
original - 29.01.2022
Take & Make
Solution: (click to show/hide)
(C+ by Popeye 4.87)
The inventor of Take&Make intended that it should take priority over any other fairy condition with which is is combined. Popeye's interpretation can surely be taken as the default version because (unlike certain other programs) it follows the inventor's wish:- the "make" section of a move must be completed before any other condition comes into play. I mention this only because readers unaware of the above have occasionally claimed "cooks" in correct problems!