No.263
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No.263 – by Pierre Tritten – Author’s beloved Take&Make – h#2 problem with three different interchanges! (JV)
Definitions:
Take & Make: Having captured, a unit must immediately, as part of its move, play a non-capturing move in imitation of the captured unit from the capture-square. If no such move is available, the capture is illegal. Promotion by capture occurs only when a pawn arrives on the promotion rank as the result of a take&make move. Checks are as in normal chess: after the notional capture of the checked K, the checking unit does not move away from the K’s square.
No.263 Pierre Tritten
France
original-22.02.2013
h#2 2 solutions (5+7)
Take & Make Solutions: (click to show/hide)
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Classic !