No.267, 268 Michael Grushko (Israel) |
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No.267 by Michael Grushko – Interesting activity of Grasshoppers! (JV)
No.268 by Michael Grushko – A nice Rex-Solus problem! (JV)
Definitions:
Circe Turncoats: a unit (not King) when captured returns to its game array square with opposite color as part of the capturing move.
Take & Make: Having captured, a unit must immediately, as part of its move, play a non-capturing move in imitation of the captured unit from the capture-square. If no such move is available, the capture is illegal. Promotion by capture occurs only when a pawn arrives on the promotion rank as the result of a take&make move. Checks are as in normal chess: after the notional capture of the checked K, the checking unit does not move away from the K’s square.
Maximummer – Black must play the geometrically longest move or may choose from among longest moves of equal length, distances being measured from the center of each square. Diagonal and oblique distances are measured from the orthogonal coordinates by using Pythagora’s theorem (take the square root of the sum of the squares of the orthogonal distances). All other orthodox chess rules apply.
KoKo – A move is possible only if the piece moved arrives on a square next to another unit.
Grasshopper(G): Moves along Q-lines over another unit of either color to the square immediately beyond that unit. A capture may be made on arrival, but the hurdle is not affected.
No.267 Michael Grushko
Israel
original-24.02.2013
h#5 (no w.King) (2+3)
Circe Turncoats Take & Make Grasshoppers: a1,f6,h8 Solution: (click to show/hide)
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No.268 Michael Grushko
Israel
original-24.02.2013
hs#6 (1+4)
Maximummer KoKo Grasshoppers: a8, c7 Solution: (click to show/hide)
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