No.424 János Mikitovics (Hungary) |
Original Problems, Julia’s Fairies – 2013 (III): September- December →Previous ; →Next ; →List 2013(III) Please send your original fairy problems to: julia@juliasfairies.com |
No.424 by János Mikitovics – An Aristocrat with interesting combination of fairy conditions! (JV)
Definitions:
Take & Make: Having captured, a unit must immediately, as part of its move, play a non-capturing move in imitation of the captured unit from the capture-square. If no such move is available, the capture is illegal. Promotion by capture occurs only when a pawn arrives on the promotion rank as the result of a take&make move. Checks are as in normal chess: after the notional capture of the checked K, the checking unit does not move away from the King’s square.
Anti Take & Make: Every capture (“take”) must be complemented by a further step (“make” which is not a capture) by the captured piece (Kings excluded), which must move from its square of vanish (according to the wishes of the capturing side in case of options). The capture is forbidden if the captured unit has no possible moves. Promotions at the end of the “make” element are normal.
Anti-Andernach: A piece (excluding King) changes its color after any non-capturing move. After capture, the piece retains its color. Rooks on a1, h1, a8 and h8 can be used for castling, provided the usual other rules for that move are satisfied. After castling, Rooks do not change color, If White makes a non-capturing move with neutral or halfneutral piece, that piece becomes black and vice versa.
No.424 János Mikitovics
Hungary
original – 18.11.2013
h#2 b) bSe2→f1 (1+4)
Anti Take & Make Anti-Andernach Take & Make Solutions: (click to show/hide)
|
A rotated echo with quite some distance between the two mates. Although the echo is exact, mate II is better since after BxR or KxR, both the capturer and the capturee can actually escape from d1 – but not without leaving the bK in check!
Here is another version without bS:
White Ke3 (1)
Black Ke6 Bf3 Rd2 (3)
H#2 b) bBf3→e4
[with c) bBf3→d3 we have a symmetric play]
Anti Take & Make
Anti-Andernach
Take&Make
a) 1.Rd2-f2=w Rf2*f3-d5[+bBe4] 2.Ke6*d5-d1[+wRe5] Re5*e4-h1[+bBc2] #
b) 1.Rd2-d5=w Ke3-f4 2.Ke6*d5-h5[+wRd4] Rd4*e4-h1[+bBg6] #
[c) 1.Rd2-d1=w Rd1*d3-f5[+bBe4] 2.Ke6*f5-f1[+wRe5] Re5*e4-b1[+bBg2] #]
(C+ by Popeye v4.63)
Echo-ideal mates.
The play is more harmonious here, because of the moves of wK:
White Kg5 (1)
Black Kc6 Be4 Rd2 (3)
H#2 b) bBe4→ e6
Anti – Take & Make
Anti – Andernach
Take & Make
a) 1.Rd2-d5=w Kg5-f4 2.Kc6*d5-h5[+wRd4] Rd4*e4-h1[+bBg6] #
b) 1.Rd2-d7=w Kg5-f6 2.Kc6*d7-h7[+wRd6] Rd6*e6-h3[+bBg8] #