No.938 Pierre Tritten (France) |
Original Problems, Julia’s Fairies – 2015 (II): July – December →Previous ; →Next ; →List 2015(II) Please send your original fairy problems to: julia@juliasfairies.com |
No.938 by Pierre Tritten – Take&Make effects in each half-move! (JV)
Definition:
Take & Make: Having captured, a unit must immediately, as part of its move, play a non-capturing move in imitation of the captured unit from the capture-square. If no such move is available, the capture is illegal. Promotion by capture occurs only when a pawn arrives on the promotion rank as the result of a take&make move. Checks are as in normal chess: after the notional capture of the checked K, the checking unit does not move away from the King’s square.
No.938 Pierre Tritten |
Solutions: (click to show/hide) |
White kc2 ra1 ba2 sd2d3 pa3
Black ke3 sf3f4 pa4d4f2g5h3h5
h#2 2 solutions (6+9) |
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Dear Pierre,
8 captures in T&M well done !
But I propose a light improvement :
White : Kç2 Ra1 Ba2 Sd3d2 Pa3
Black : Ké3 Rh2 Sf4f3 Pg5a4d4f2
h‡2 (6+8) C+
2.1.1.1
Take & Make
1.S×d2(Sb3) B×b3(Bç1)+ 2.K×d3(Ké1) B×f4(Bd3)‡
1.S×d3(Sç1) R×ç1(Rb3)+ 2.K×d2(Kç4) R×f3(Ré5)‡
Black Rook controls h2 and avoid also the dual in the first variation 2…Bxf4(Bh5)+? because of 3.Rxh5(Rd1)! a good move !