A gift for Julia and her wonderful website ! (Author) – Published with a gratitude. (JV)
Definitions: (click to show/hide)
Grasshopper(G): Moves along Q-lines over another unit of either color to the square immediately beyond that unit. A capture may be made on arrival, but the hurdle is not affected.
Locust(L): Moves along Queen lines only by capturing an enemy unit, arriving on the square immediately beyond that unit, which must be vacant.
Anti-Circe: Anti-Circe Calvet (the default type for Popeye): After a capture the capturing piece (Ks included) must immediately be removed to its game array square (necessarily vacant, else the capture is illegal). Captures on the rebirth square are allowed. Game array squares are determined as in Circe (on the square of the same colour in the case of pieces, on the file of capture in the case of pawns, and on the promotion square of the file of capture in the case of fairy pieces.).
antiCirce Cheylan (the default type for WinChloe): As Anti-Circe Calvet except that captures on the rebirth square are not allowed.
No.999 Sébastien Luce France original – 01.02.2016
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Solutions: (click to show/hide)
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white Lg5
black Kb2 Gc3c4c5f2f3f4f5 Pg3
h=5 2 solutions (1+9) Anti-Circe Grashoppers: c3,c4,c5,f2,f3,f4,f5 Locust g5
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1.Gf5-b5 Lg5*f4-e3[wLe3->e8]
2.Gc5-a5 Le8*b5-a4[wLa4->a8] {
} 3.Kb2-b3 La8*f3-g2[wLOg2->g8] 4.Gc3-a3 Lg8*g3-g2[wLg2->g8] {
} 5.Kb3-a4 Lg8*c4-b3[wLb3->b8]{=}
1.Gf5-h5 Lg5*c5-b5[wLb5->b8]+ 2.Gf4-b4 Lb8*g3-h2[wLh2->h8] {
} 3.Gf2-a2 Lh8*h5-h4[wLh4->h8] 4.Kb2-a3 Lh8*c3-b2[wLb2->b8] {
} 5.Gc4-a4 Lb8*b4-b3[wLb3->b8] {=
(C+ by WinChloe 3.33; has no solutions by Popeye
because of the different implementation of the rebirth square for Locust (JV))}
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You mean your diagram position shows capital letters JV?!
JF, sorry.