Original Problems (page 119)
Original fairy problems published during 2012 will participate in the informal tourney JF-2012.
The site is mostly about fairies, but h# and s# are also welcomed for publication! Please send your problems to my e-mail: email@example.com
Go to →List of Problems ; →Page 118 ; →Page 120
No.184 – h==1.5 by Diyan Kostadinov – I’m quoting the author here: “It is not something special, but can attract your attention to the new type of Circe presented by the Romanian composers some months ago!” (JV)
Memory Circe (sent by the problem’s author): Any capture triggers the rebirth of the piece previously captured, on the same square where its capture occurred (if it is not occupied), regardless the color or the type of the unit just captured. The reborn piece resumes its normal course. If the square where the capture occurred is occupied, then the captured unit is annihilated. A unit can exist in memory before the actual play starts. (the condition is not programmed yet)
KoBul Kings – When a piece (not a pawn) of his own side is captured, a King transforms into a Royal piece of the same type as the captured one. When the King is in the form of any Royal piece and there is a capture of one of the pawns of his own side, he becomes a normal King again. Сaptures are illegal if their result is self-cheсk because of the transformation of the Кings according to KoBul rules. Castling is allowed only if the KoBul King is on his initial square in the form of a normal King and if he has not already moved; however he may already have been transformed. In the case of capture by a King in AntiCirce he is reborn on his initial square and may castle. If the capture is by a King which is in the form of some Royal piece, he is reborn on the initial square of that piece.
Madrasi Rex Inclusiv: A piece (King included) is paralysed if it is threatened by a piece of the same kind.
No.184 Diyan Kostadinov
h==1.5 (3+0+1) C-
White KoBul King
Madrasi Rex Inclusive
1 piece in memory:
Solutions: (click to show/hide)
a) 1…d8Q+ 2.nK:d8(nK=nrQ,+nQf4) nrQd6 = =
b) 1…d8R 2.nK:d8(nK=nrR,+nRf6) nrRd6 = =
c) 1…d8B+ 2.nK:d8(nK=nrB,+nBd6) nrBe7 = =
d) 1…d8S 2.nK:d8(nK=nrS, +nSd6) nrSf7 = =
Note: the “KoBul Kings” condition is specified only to white side because this is the way to keep the neutral King to be in his “King” phase after the last captures (of the neutral pieces in memory) – the last captures are made by whites. (Author)
The diagrams are made on WinChloe and its Echecs font is used for Logo design