Original Problems (page 16)
I’ll publish some of my problems here and I’d be happy to receive yours! Diagrams, comments, new ideas, anything to discuss – are very appreciated!
The site is mostly about fairies, but h# and s# are also welcome! Please send your problems to my e-mail: firstname.lastname@example.org
Go to >>> Page 15 ; >>> Page 17
Something quite different from me here:
No.40 – hs#2.5 by Julia Vysotska – Andernach Chess. This problem I’ve composed in memory of my grandmother, Anna Andrejeva, who would be 95 today. She was a very strong woman with lots of energy, the “head” of the family supporting everyone and restless herself. Two strong pieces are playing here for her.
The Definition (later will be added to the Terms page):
Andernach Chess: A piece (excluding King) changes its color after any capturing move. Rooks on a1, h1, a8 and h8 can be used for castling, provided the usual other rules for that move are satisfied.
No.40 Julia Vysotska
In memory of my grandmother, Anna Andrejeva
hs#2,5 2 solutions (6+10)
I. 1…fxe2=wP 2.Qxh4=bQ Qxe2=wQ 3.Qh2+ Qg3# (not 3…Qxh2 -> =wQ – self-check!)
II.1…dxc4=wP 2.Qxb4=bQ Qxc4=wQ 3.Qb5+ Qc5# (not 3…Qxb5 -> =wQ – self-check!)
Andernach effect in the line opening with the first move of the black pawn.
Andernach Duel between two Qs with reciprocal change of color after capturing pawns of the opposite side.
Specifical Andernach check and mate where capturing of the opposite side’s unit is impossible because of the illegal self-check. (Author)
The diagrams are made on WinChloe and its Echecs font is used for Logo design