No.552 |
Original Problems, Julia’s Fairies – 2014 (II): May – August →Previous ; →Next ; →List 2014(II) Please send your original fairy problems to: julia@juliasfairies.com |
No.552 by Peter Harris – A very dynamic and complicated solutions with three fairy conditions! (JV)
Definitions:
Anti-Circe: Anti-Circe Calvet (the default type): After a capture the capturing piece (Ks included) must immediately be removed to its game array square (necessarily vacant, else the capture is illegal). Captures on the rebirth square are allowed. Game array squares are determined as in Circe.
Circe: Captured units (not Ks) reappear on their game-array squares, of the same colour in the case of pieces, on the file of capture in the case of pawns, and on the promotion square of the file of capture in the case of fairy pieces. If the rebirth square is occupied the capture is normal.
Super-Circe: When captured, a piece is reborn on any free field on the chess board without causing self-check or selfmate. Possible is also removal of captured piece from the board. The Pawns (white, black, neutrals, half- neutrals) can be reborn on the first or eight row also. When reborn on the first row (for Black) or on the eight row (for White) the promotion is obligatory. When reborn on the first row (for White) or on the eight row (for Black) the Pawns are immovable.
Isardam: Any move, including capture of the King, is Isardam illegal if a Madrasi-type paralysis would result from it.
Madrasi: Units, other than Kings, are paralysed when they attack each other. Paralysed units cannot move, capture or give check, their only power being that of causing paralysis.
No.552 Peter Harris
South Africa
original – 03.06.2014
h=2,5 2 solutions (4+4)
Anti-Circe Super-Circe Isardam Solutions: (click to show/hide)
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