|No.244, 245, 246
János Mikitovics (Hungary)
Original Problems, Julia’s Fairies – 2013 (I): January – April
Please send your original fairy problems to: firstname.lastname@example.org
Three s#n problems by János Mikitovics:
No.244 – s#7 – An interesting miniature with seldom fairy condition!
No.245 – s#6 – Surprising finals!
No.246 – s#8 – А miniature that is difficult to solve!
Diametral Circe: The captured pieces reborn on a square, which is diametrically opposed to the origin field of captured piece, i.e. a point mirrored on chessboard center. For example: a possibly captured black (white) Queen doesn’t reborn on d8 (d1), but on e1 (e8) (if e1 (e8) is occupied, then the Queen vanishes entirely from the board).
Maximummer – Black must play the geometrically longest move or may choose from among longest moves of equal length, distances being measured from the center of each square. Diagonal and oblique distances are measured from the orthogonal coordinates by using Pythagora’s theorem (take the square root of the sum of the squares of the orthogonal distances). All other orthodox chess rules apply.
KoKo – A move is possible only if the piece moved arrives on a square next to another unit.
Grasshopper(G): Moves along Q-lines over another unit of either color to the square immediately beyond that unit. A capture may be made on arrival, but the hurdle is not affected.
Chameleon: On completing a move, a Chameleon (from classical standard type) changes into another piece, in the sequence Q-S-B-R-Q… Promotion may be to a chameleon at any stage in the cycle.
Anti-Circe: After a capture the capturing piece (Ks included) must immediately be removed to its game array square (necessarily vacant, else the capture is illegal). Captures on the rebirth square are allowed. Game array squares are determined as in Circe.
No.244 János Mikitovics
s#7 b) Bg6→g7 (2+3)
a) 1.Kg8-g7 ! zz. Bg6-b1 + 2.Kg7-f8 zz. Bb1*h7 [+wPa7] 3.a7-a8=Q + Bh7-e4 4.Qa8-d5 zz.
b) 1.Kg8-f7 ! zz. Bg7-a1 2.h7-h8=Q + Ba1*h8 [+wQe8] 3.Qe8*h8 [+bBc1] + Kh1-g2 4.Qh8-a8 +
Chameleon echo mates, pins-unpins-selfpins, promotions, mutual zugzwangs.
[The problem have also other two twins:
c) Rg5 to h6 (s#6!) and
d) Bg7 to f8 (s#7) successive
c) 1.h7-h8=Q ! zz. Bg7-a1 2.Qh8-f6 zz. Ba1*f6 [+wQe8] 3.Qe8-e1 + Kh1-g2 4.Qe1-f1 +
4…Kg2*f1 [+wQe8] 5.Qe8-f8 zz. Rh6-h1 6.Qf8-f7 Rh1-h8 #
d) 1.h7-h8=Q ! zz. Bf8-a3 2.Qh8-c3 zz. Ba3-f8 3.Qc3-h3 + Rh6*h3 [+wQe8] 4.Qe8-a8 +
4…Rh3-f3 5.Qa8-a1 + Rf3-f1 6.Qa1-h8 + Bf8-h6 7.Qh8-h7 Rf1-f8 #
The echo-play is thematic but I do not like them because:
– the first moves are repeated and
– the solution of c) is shorter.]
No.245 János Mikitovics
s#6 2 solutions (4+3)
I. 1.Se8-d6 ! zz. Re7-e5 2.Kc6-b5 zz. Re5-e8 3.d7-d8=Q zz. Re8-e5 4.Qd8-a5 zz. Re5-e8 5.Qa5-a4 zz. Re8-e5 6.Sd6-c4 Bc5-f8 #
II. 1.d7-d8=R ! zz. Re7-b7 2.Rd8-a8 zz. Bc5-f8 3.Kc6-c7 zz. Bf8-d6 + 4.Kc7-c8 zz. Rb7*f7 5.Se8-c7 zz. Rf7*c7 6.Kc8-b8 Rc7-h7 #
Battery creations by RB & BR, promotions, self-blockades, mutual zugzwangs (Author).
No.246 János Mikitovics
s#8 2 solutions (3+2+1)
I.1.Ga1-h8 Rg8-a8 2.cSg7-e8=cB Ra8-a1 + 3.Kb1-b2 Ra1-a8 4.Kb2-a1 Ra8-a2 5.cBe8-h5=cR + Kh1-g2 6.cRh5-h2=cQ + Kg2-f1 7.cQh2*e2=cS[wcSe2->b1] Ra2-h2 8.Gh8-h1 Rh2-a2 #
II. 1.nPe2-e3 Rg8-a8 2.cSg7-e8=cB Ra8*a1[bRa1->h8] 3.nPe3-e4 Rh8-h2 4.cBe8-f7=cR Rh2-a2 5.cRf7-f3=cQ Ra2-h2 6.Kb1-a1 + nPe4*f3[nPf3->f7] 7.nPf7-f8=nQ nQf8-a3 + 8.nQa3-b4 Rh2-a2 #
“The pepper is small, but strong!” – says the neutral Pawn! (Author)