Julia's Fairies

No.461,462 (PH)

No.461, 462
Peter Harris (South Africa)

JF-LOGO-1

Original Problems, Julia’s Fairies – 2013 (III): September- December

  →Previous ; →Next ; →List 2013(III)

Please send your original fairy problems to: julia@juliasfairies.com


Two problems by Peter Harris:

No.461 – An elegant Chameleon Four-men!
No.462 – An Aristocratic Miniature with difficult solution! (JV)


Definitions:

Chameleon: On completing a move, a Chameleon (from classical standard type) changes into another piece, in the sequence Q-S-B-R-Q… Promotion may be to a Chameleon at any stage in the cycle if any Chameleon piece is presented on the board.

No Сapture Chess: Captures are illegal, but all other rules, including check (or mate), are orthodox.

Isardam: Any move, including capture of the King, is Isardam illegal if a Madrasi-type paralysis would result from it.

Circe: Captured units (not Ks) reappear on their game-array squares, of the same colour in the case of pieces, on the file of capture in the case of pawns, and on the promotion square of the file of capture in the case of fairy pieces. If the rebirth square is occupied the capture is normal.

Madrasi: Units, other than Kings, are paralysed when they attack each other. Paralysed units cannot move, capture or give check, their only power being that of causing paralysis.

Transmuted Kings: When they are threatened, the Kings move only like the threatening unit(s).


No.461 Peter Harris
South Africa
original – 24.12.2013
 
461-h=2,5-ph
h=2,5      b) bcBg6→bcRg6       (2+2)
Chameleons: Qc2,Sc3,Re2,Bg6
No Capture
Isardam
(no Kings)
 
 
Solutions: (click to show/hide)
 
No.462 Peter Harris
South Africa
original – 24.12.2013
 
462-h#4-ph
h#4              2 solutions             (2+4)
Circe
Madrasi
Transmuted Kings
 
 
Solutions: (click to show/hide)
 

Subscribe
Notify of
guest

0 Comments
Inline Feedbacks
View all comments
0
Would love your thoughts, please comment.x
()
x