Definitions: (click to show/hide)
Circe: Captured units (not Ks) reappear on their game-array squares, of the same colour in the case of pieces, on the file of capture in the case of pawns, and on the promotion square of the file of capture in the case of fairy pieces. If the rebirth square is occupied the capture is normal.
Antelope(AN): (3,4) Leaper.
Giraffe(GI):  (1,4) Leaper.
Grasshopper(G): Moves along Q-lines over another unit of either color to the square immediately beyond that unit. A capture may be made on arrival, but the hurdle is not affected.
Lion(LI): Moves along Queen lines over another unit of either color to any square beyond that unit. A capture may be made on arrival, but the hurdle is not affected.
Locust(L): Moves along Queen lines only by capturing an enemy unit, arriving on the square immediately beyond that unit, which must be vacant.
Nightrider(N): (1,2) Rider. Operates along straight lines with squares lying a Knight’s move away from each other.
 
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 No.1022 Vincenzo Tinebra 
 Italy 
 original – 10.03.2016 
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 Solution: (click to show/hide) 
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white Ka2 Sa6 GIa8 Gb7 LIf1 ANf2h7 Ng2 Pb5d5e6
black Ka4 Bb8 Bc8 Rd8 Se8 Pa7d6 Lc2c3
	 
#2                                               (11+9) 
 Circe 
 Antelope f2, g7 
 Giraffe a8 
 Grasshopper b7 
 Lion f1 
 Locust c2, c3 
 Nightrider g2 
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 1.Ng2-e1 ? threat:
        2.LIf1-a1 #
  but
    1...Ka4-a5 !
 1.LIf1-f4 ! zugzwang.
    1...Se8-c7
        2.Gb7-e4 #
    1...Se8-f6
        2.Gb7-e4 #
    1...Se8-g7
        2.Gb7-e4 #
    1...Bb8-c7
        2.GIa8-b4 #
    1...Bc8*b7
        2.Ng2-c4 #
    1...Bc8*e6[+wPe2]
        2.Ng2-c4 #
    1...Bc8-d7
        2.Ng2-c4 #
    1...Rd8-d7
        2.ANh7-d4 # {
(C+ by Popeye 4.73 and WinChloe 3.33)}
 
  
 
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 No.1022.1 Vincenzo Tinebra 
 Italy 
 version of No.1022 – 18.09.2016 
 Dedicated to Stephen Emmerson 
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 Solution: (click to show/hide) 
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white Ka2 Ba6 GIa8 Pb5 Gb7 LIc7 Pd5 Pe6 Ng2 ANh1
black Ka4 Pa7 Bb8c8 Lc3 Pd6 Rd8 Se8 Lh7
	 
#2                                               (10+9) 
 Circe 
 Antelope h1 
 Giraffe a8 
 Grasshopper b7 
 Lion c7 
 Locust c3, h7 
 Nightrider g2 
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   1.LIc7-f4 ! zugzwang.
      1...Se8-f6
          2.Gb7-e4 #
      1...Se8-g7
          2.Gb7-e4 #
      1...Se8-c7
          2.Gb7-e4 #
      1...Rd8-d7
          2.ANh1-d4 #
      1...Bc8*e6[+wPe2]
          2.Ng2-c4 #
      1...Bc8-d7
          2.Ng2-c4 #
      1...Bc8*b7
          2.Ng2-c4 #
      1...Bb8-c7
          2.GIa8-b4 #
   1.LIc7*a7 + ?
    but
      1...Bb8*a7 ! {
(C+ by Popeye 4.75 and WinChloe 3.34)}
 
  
 
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Nice theme, quite easy to solve as it’s necessary to try and find a function for, e.g. ANh7.
(Note: I would prefer the solution to be written 1…S~ 2.Ge4; 1…Bc~ 2.Nc4, as there are really only 4 variations, not 8).
A fairy piece can be saved by using a wBa6, not a wS; as b4 is already double-guarded without the wS and then the GI and the G work harder. Then of course the wAN f2 can be replaced by a wP. This wP could be saved altogether if a key such as LIc7-f4 is acceptable; by moving the bLc2 to h7 and the wANh7 to h1.
dear Emmerson,
excuse the delay but only now I noticed the comment.
The observations are right and I’ll try to do to have a corrected version to the judge.
It is difficult to understand the presence of the Sa6, remain blindness and haste in sending for publication …
thanks and best regards