|conditions||'Take & Make'|
|Take & Make:||Having captured, a unit must immediately, as part of its move, play a non-capturing move in imitation of the captured unit from the capture-square. If no such move is available, the capture is illegal. Promotion by capture occurs only when a pawn arrives on the promotion rank as the result of a take&make move. Checks are as in normal chess: after the notional capture of the checked K, the checking unit does not move away from the King's square.|
No. 1552 Jacques Rotenberg &
Pierre Tritten Israel / France
original - 27.10.2020
Take & Make
Solution: (click to show/hide)
(C+ by Popeye 4.85)
Specific play about a pinned piece in Take & Make
To give mate with Sg5+ or Sd6+ with the rook d5 pinned needs e4 to be occupied, and with Se5+, c6 must be occupied.
So the apparent mate on g5 is only a 'Fata Morgana'
Paradoxical specific play with no capture.
3 echo model pin mates (2 actuals and one virtual)