|conditions||'Take & Make'|
|Take & Make:||Having captured, a unit must immediately, as part of its move, play a non-capturing move in imitation of the captured unit from the capture-square. If no such move is available, the capture is illegal. Promotion by capture occurs only when a pawn arrives on the promotion rank as the result of a take&make move. Checks are as in normal chess: after the notional capture of the checked K, the checking unit does not move away from the King's square.|
No. 1665 Borislav Gadjanski
original - 12.11.2021
Take & Make Chess
Solution: (click to show/hide)
(C+ by Popeye 4.87)
All (12) moves are a different Take&Make moves!
Half of them, 3x2, are paradoxical Pelle movements:
a) Orthogonal Pelle with wSd3->c3, e3
b) Diagonal Pelle with bRe5->d6, g3
c) Orthogonal Pelle with bBc6->c4, c3
All (16) White pieces, and all (5) Black line - pieces!
All "officers", except wQc2, Bh2 & Rf8, are moving or are captured!
Zugzwang after White's last moves!
Mutual functions of 3 pairs of pieces: bBc6/bRe5, wBe1/wRa4 & bBf2/bRc5(h4) Mates with double-check with the reciprocal BR-batteries where the both pieces are pinned (before and after the last move).