No.385
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Original Problems, Julia’s Fairies – 2013 (III): September- December →Previous ; →Next ; →List 2013(III) Please send your original fairy problems to: julia@juliasfairies.com |
No.385 by Pierre Tritten – Nice cyclic problem, Take & Make effect in 3 half-moves! (JV)
Definitions:
Take & Make: Having captured, a unit must immediately, as part of its move, play a non-capturing move in imitation of the captured unit from the capture-square. If no such move is available, the capture is illegal. Promotion by capture occurs only when a pawn arrives on the promotion rank as the result of a take&make move. Checks are as in normal chess: after the notional capture of the checked K, the checking unit does not move away from the K’s square.
No.385 Pierre Tritten
France
original-02.10.2013
h#2 3 solutions (4+8)
Take & Make Solutions: (click to show/hide)
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Great ! Ambitious cyclic play.