Original Problems (page 100)
Original fairy problems published during 2012 will participate in the informal tourney JF-2012.
The site is mostly about fairies, but h# and s# are also welcomed for publication! Please send your problems to my e-mail: firstname.lastname@example.org
Go to →List of Problems; →Page 99 ; →Page 101
No.165 – h#2 by Julia Vysotska – This is actually my first Take & Make problem. I like it myself, and I hope I’m not the only one! 🙂 (JV)
Take & Make: Having captured, a unit must immediately, as part of its move, play a non-capturing move in imitation of the captured unit from the capture-square. If no such move is available, the capture is illegal. Promotion by capture occurs only when a pawn arrives on the promotion rank as the result of a take&make move. Checks are as in normal chess: after the notional capture of the checked K, the checking unit does not move away from the K’s square.
Nightrider(N): A Rider along a straight line on squares lying a Knight`s move away from each other.
I. 1.nNe2*g3-f2 nPa2-a3 2.nNf2-b4 nPa3*b4-d8=nB #
II. 1.nNe2-f4 nBg3*f4-d5 2.nBd5-b3 nPa2*b3-g8=nN #
Play of neutral nP/nR battery with a specific Take&Make effect – promotions of the forward neutral battery-piece (nP) in nB and nN. Reciprocal captures between nNe2/nBg3 and sacrifices of these pieces on b4/b3. Reciprocal effects “sacrifice-promotion”: sacrifice of nN leads to nB promotion; sacrifice of nB leads to nN promotion! Meredith. (Author)
The diagrams are made on WinChloe and its Echecs font is used for Logo design