Fairy chess composition

# Original Problems (pages 51-60)

## Original Problems (page 51)

Original fairy problems published during 2012 will participate in the informal tourney JF-2012

The site is mostly about fairies, but h# and s# are also welcomed for publication! Please send your problems to my e-mail: julia@juliasfairies.com

### Go to:

Page-52 ??? Page-53 ??? Page-54 ??? Page-55 ??? Page-56

Page-57 ??? Page-58 ??? Page-59 ??? Page-60 ??? Pages 61-70

A complicated problems with many fairy conditions by Karol Mlynka:

No.104 – hs#2,5;

No.105 – hs#2;

No.106 – hs#3.

Can anyone comment such problems? I’m thankful to the author for sending the definitions to the fairy conditions he has used!

Definitions:

Royal piece: The side having this piece is in check if it is threatened (a King is a royal piece).

Rose Lion:  As a Lion, but on Rose-lines only.

Lion(Li): Moves along Q-lines over another unit of either color to any square beyond that unit. A capture may be made on arrival, but the hurdle is not affected.

Bishop Eagle – moves like a Eagle but on Bishop-lines only.

Eagle – Moves like a Grasshopper, but deflects 90° either way on passing over the hurdle. The arrival square is adjacent to the hurdle.

Grasshopper(G): Moves along Q-lines over another unit of either color to the square immediately beyond that unit. A capture may be made on arrival, but the hurdle is not affected.

Anti-Andernach Chess: a unit (not King) changes colour after its moves unless that move is a capture. (Or: a unit (King excluded) changes color on completion of a non-capturing move.)

Pressburger King = White(Black)Super-transmuting King = King, which definitively takes the nature of the checking piece. After being checking, the King loses his Royal status and can be captured.

(Black) Transmuted King = King which, when in check, takes the power(s)f the checking unit(s) instead of its own. When not in check, such a King moves normally.

Circe Double Agents: a unit (not King) when captured returns to opposite game array square with opposite color as part of the capturing move.

Circe Turncoats: a unit (not King) when captured returns to its game array square with opposite color as part of the capturing move.

Reversal Einstein Chess = all units (Kings excluded) change their type when they move, according to a precise pattern. For captures moves: Q>R, R>B, B>S, S>P, P remains P. For non-captures moves: R>Q, B>R, S>B Q, P>S, Q remains.

 No.104 Karol Mlynka (Slovakia) original – 13.08.2012   hs#2,5         b) wPh6?d5         (3+3) Black Pressburger King d3 Royal Rose Lion g6 Bishop Eagle c1     Solutions: (click to show/hide) a) 1… Kc4 2.rRNc6 Rc3 3.g8=RN+ K*g8=RN#, b) 1… Ke4 2.rRNh4 Rc4 3.g8=BE + Ke6=BE#.   Battery creation & fairy promotions. (Author)
 No.105 Karol Mlynka (Slovakia) original – 25.06.2012 – hs#2              b) Pc7?a7              (4+6) Pressburger King e4 Anti-Andernach Chess & Reversal Einstein Chess & Circe Double Agents     Solutions: (click to show/hide) a) 1.c8=bS Kf3 2.d*e5 [+wPe2]+ K*e2=P [+bPe7]# b) 1.d*e5 [+wPe2] f1=wS 2.e*d3 [+wPd2]+ K*d3=P [+bPd7]# No.106 Karol Mlynka (Slovakia) original – 25.06.2012 – hs#3                                              (4+7) Black Transmuted King e4 Anti-Andernach Chess & Reversal Einstein Chess & Circe Double Agents b) -Sh8 c) Anti-Andernach Chess & Reversal Einstein Chess & Circe Turncoats     Solutions: (click to show/hide) a) 1.d5=bS Sf6=wB 2.Rd5=bQ Kf3 3.B:h8=S [+wSg1]+ Ke1# b) 1.R:e2=B h3=wS 2.Sf2=bB Be1=wR 3.Bg4=bR+ K:e1 [+bRh8]# c) 1.Sc5=bB Bh2=wR 2.Rf2=bQ Kd5 3.d:c5 [+wBf8]+ K:d2 [+bRa1]#

The diagrams are made on WinChloe and its Echecs font is used for Logo design

Subscribe
Notify of

1 Comment
Inline Feedbacks