Original Problems (page 91)
Original fairy problems published during 2012 will participate in the informal tourney JF-2012.
The site is mostly about fairies, but h# and s# are also welcomed for publication! Please send your problems to my e-mail: email@example.com
No.156 – h#2 by Pierre Tritten – Very dynamic Take & Make strategy! (JV)
Take & Make: Having captured, a unit must immediately, as part of its move, play a non-capturing move in imitation of the captured unit from the capture-square. If no such move is available, the capture is illegal. Promotion by capture occurs only when a pawn arrives on the promotion rank as the result of a take&make move. Checks are as in normal chess: after the notional capture of the checked K, the checking unit does not move away from the K’s square.
You can ?lick on “Solutions” to show or hide the solutions!
No.156 Pierre Tritten
h#2 2 solutions (5+6)
Take & Make
Solutions: (click to show/hide)
I. 1.d×e6(c5) R×d8(Rd3)+ 2.K×d3(Kd4) B×h6(Bg7)‡
II. 1.R×f4(Rg6) B×h6(Be3)+ 2.K×e3(Kh6) R×d8(Rh8)‡
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