My name is Sergey Kulelyaev (my pen name Vadrya Pokshtya). I am chess variants inventor and chess composer. Not so long ago, I managed to implement one of my most successful variants of fairy chess in terms of tactics, strategy and game dynamics – Fairy Eater Chess.
- See the rules of the game
- Online game
With a gratitude to P. A. Stonemann for a help with publishing my chess variants at Game Courier.
Vadrya Pokshtya (Sergey Kulelyaev)
The battlefield is an odd 9×9 board, on which two opposing sides have gathered, consisting of both classic fairy chess pieces and two new ones to reveal the strongest.

The original names of the pieces create the appropriate atmosphere of the game and immerse us in the world of dark fantasy, giving the necessary flavor to everything that happens on the board. It would seem that with such a crowded initial arrangement, the gameplay is impossible, but in reality it turns out the opposite: the pieces begin to behave super-aggressively, quickly devouring each other in these conditions of a confined space. The game is replete with mind-blowing combinations and incredible possibilities, which distinguishes it from all other variants of fairy chess.
Let’s take for example the following position from a practical game, which shows the amazing world of Fairy Eater Chess in the best possible way.

Nightrider’s non-obvious rebound from square d3 to h1 decides the outcome of the battle in favor of White. Black cannot close with the Shield on e7 from the Ghost (Skull) on d1, since the Nightrider on h1 does not allow to do it. Also note that Black’s Sorcerer cannot retreat to e9 because this square is under attack by the white Nightrider on a1.



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